Language of the C
A thirteen part C programming course.
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Data Driven Software
Demonstrates the principles by implementing a 3DS loader and Open GL viewer.
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Code Testing (with Dean Wilson)
Software correctness explained by means of a free implementation of Lint.
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UU encoding made simple
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LaTeX Workshop (with Heike Jurzik)
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Debugging with GDB
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SDL Game Programming
This five part tutorial covered the entire process of writing a game in SDL. I chose to write a clone of
Manic Miner.
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Fixed Point Processing
An explanation and methods for implementing fixed point code, for use on embedded Linux systems, such the Arm.
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Writing your own shell
An article demonstrating how to create (and install) a simple multimedia control shell.
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Video recording over email
This piece later formed the basis of my presentation at Notcon '04.
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Power tools - Screen
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Pear::DB
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Bi-lingual Programming
How to use the GPL gettext library to aid in localised development.
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PHP 5
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Lua
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