The Game Developer's Open Source Handbook" uncovers this world of Open Source software and teaches developers what code is available, where to get it, how to incorporate it into existing processes, and, most important, how to adhere to the license agreements for redistribution.


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The book is for all game developers, especially the 'Indies,' who want to apply the wealth of free software to their own game. Members of the Linux fraternity will also find it a useful insight into the methods by which these libraries can be applied into constructing a game. And it will be required reading for the producers and systems analysts of game studios who want to see the big picture. This must-have resource introduces a new world of software, and a new way of developing games for the 21st Century.

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